Sunday, 22 March 2015

Off the Map part 8

The next major development in our project and group was when another member joined unexpectedly. This was quite an interesting development and we were happy for the extra manpower. Something we had to do now was get our new member up to speed on what was happening in our level and what direction we were going in. It was at this point I realised that with texturing being started that we really need to band together and remind ourselves of the exact style of the texturing for the project while making things crystal clear for our new member. 

And so i generated a style guide taking inspirations from many games we had already discussed and showing exactly what we were doing and how it would be achieved. I mainly used Bioshock infinite and dishonoured for texture examples of the texturing but the moods and themes given in Rayman Legends, Child of Light, Trine 2 and Ori were also still in our groups mind from the moodboard made earlier in the project.

I thought this would be a perfect time to practice this, experiment with changes in stlye and demonstrate what we want with a more unique tree asset I was making. This would be a older ash tree with more knotted roots. This would be another use of Zbrush but this time I would properly retopologize in 3DGun to get the most our of my sculpts normals and it produced much better results. It was also the first time using xnormal which again produces better results and faster.

The tree has been changed little from then by reducing the saturation of the bright red. When the lighting, foliage and  landscape is sculpted it also look much better.

No comments:

Post a Comment