During the Container City Project I was part of the lighting, blueprint, particle and population side of things. with a higher focus on engine work then modelling and as such I learnt a thing or two about how blueprints and timelines work. This has effected the position I play in this project as I have been even more involved in the engine side of things. I enjoy the new tools I am learning and think it is interesting but I still also feel that I'm loosing too much of the art in the project. I have decided that this upcoming week as I am making 3D assets that i will try to reconnect with the art side of the project more through environment concepts and the modelling so that when I return to engine I can focus on population.
Blog with some of my work on it. Both personal and academic stuff. I'm a student on a game art course and currently on an internship at BMW Visualisation in Munich Germany.
Tuesday, 24 February 2015
Off the Map and how Container City has effected it.
Even though it has been 3 weeks since I finished the last project I think I have also had also had time to reflect more on what I have learnt during that project and how its affecting my Off the Map progress.
During the Container City Project I was part of the lighting, blueprint, particle and population side of things. with a higher focus on engine work then modelling and as such I learnt a thing or two about how blueprints and timelines work. This has effected the position I play in this project as I have been even more involved in the engine side of things. I enjoy the new tools I am learning and think it is interesting but I still also feel that I'm loosing too much of the art in the project. I have decided that this upcoming week as I am making 3D assets that i will try to reconnect with the art side of the project more through environment concepts and the modelling so that when I return to engine I can focus on population.
During the Container City Project I was part of the lighting, blueprint, particle and population side of things. with a higher focus on engine work then modelling and as such I learnt a thing or two about how blueprints and timelines work. This has effected the position I play in this project as I have been even more involved in the engine side of things. I enjoy the new tools I am learning and think it is interesting but I still also feel that I'm loosing too much of the art in the project. I have decided that this upcoming week as I am making 3D assets that i will try to reconnect with the art side of the project more through environment concepts and the modelling so that when I return to engine I can focus on population.
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