I decided because these were quite stylised models that I was going to paint the textures myself which completely paid off. I had a blast learning new tools in Photoshop and new techniques to enhance the textures. On of the most useful was how to make cloth textures and then pattern overlay them onto my texture sheet to create the illusion of jeans and patterns on the jackets. I also had loads of fun using different types of layers (mainly overlays and soft light) to create folds and creases in the clothes which made an amazing effect when the bumpmaps and speculars were applied.
My characters were inspired by the game Deus Ex: Human Revolution game with small augments on their bodies and arms where I looked at how muscles looked in real arms to create nice organic structures in the augments.
Here are videos of the models doing fairy dances which test the rigs really well but because each model is 1500 tris it still has some major deformation.
Here are the models in the sketchfab 3D viewer which I have finally found out how to embed.
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